You could have survived numerous centuries. Your wisdom of magick is unprecedented. The very primal forces of the universe quiver at your merest beckoning. What secrets and techniques watch for the mage who possesses such masterful wisdom? dying, Beginnings, the knowledge of the Oracles those are your quests now. enable none stand among you and the sunshine of Ascension!
For the mage who has skilled all that the universe has to provide, the main elegant secrets and techniques are printed. become aware of new qualities, skills, benefits and Flaws for the actually terrifying mage. study ideas for growing archmage characters and chronicles. release the main effective powers of the Spheres, past whatever ever obvious ahead of. detect the keys to Ascension itself.
By Jason M. Hardy
There are cracks on the earth. They’re slim, darkish, and sometimes chilly, yet they're the one issues that
keep you hidden. maintain you alive. they're the shadows of the area, and they're the place you live.
You are a shadowrunner, thriving within the margins, doing the roles not anyone else can. You have
no place of work, no everlasting domestic, no historical past to envision. you're no matter what you're making your self. Will you search justice? Sow seeds of chaos? promote out to the top bidder? It’s as much as you, yet this a lot is certain—if you do not anything, the streets will consume you alive.
You can survive—even flourish—as lengthy as you do what it takes. Sacrifice a part of your soul for bleeding-edge equipment. Push the boundaries of your will studying new and hazardous magic. twine your self into the Matrix, making your brain one with screaming streams of information. It’ll expense you something—everything does—but you may make it definitely worth the price.
Shadowrun, 5th version is the most recent model of 1 of the preferred and profitable role-playing worlds of all time—a fusion of guy, magic and laptop in a dystopian near-future. With principles for personality production, magic, wrestle, Matrix hacking, rigging, and extra, you've got every thing you must face the demanding situations of the 6th World.
[Uploader's be aware: PDF is retail quality.]
By Jonny Nexus
The gods do not play cube with the universe... until it really is video game evening.
A twelve-thousand-year quest is ready to be accomplished, prophecies can be fulfilled, old riddles replied, mythical evils bested, and the character of the universe published. All that is wanted is a band of effective heroes to do the finishing.
Unfortunately for the locals, a few of the gods have taken a private curiosity within the chronicle of those heroes' adventures. Now they're every one guiding one of many characters in the direction of the realization in their epic trip. that's, whilst they don't seem to be squabbling, backstabbing one another, blowing issues up accidentally, refusing to play by means of the foundations, and turning the AllFather's construction right into a mess of petty arguments, fable cliché, gratuitous wrestle and pointless cube rolls.
If you suggestion your video games staff could not be any worse, online game evening indicates simply how undesirable issues can get whilst a host of unruly deities come to a decision they need to play. and will the heavens support us all.
By Johnstone Metzger
Adventures on Dungeon Planet is a technology fable complement for the award-winning role-playing video game Dungeon World.
This e-book contains:
By Jason Lutes
There as soon as used to be a monastery perched excessive on a slope of the mountain referred to as Hvitr’s Horn. The warrior-monks who dwelt inside of have been devoted to Hvitr—lawful god of storms and justice—and entrusted with the stewardship of holy artifacts and texts. yet mainly else they have been gatekeepers; for Hvitr’s Horn used to be an energetic volcano, and hence (like all energetic volcanoes) a gateway to Ellorash, an elemental airplane of fire.
The finish of this brotherhood got here with an eruption that spewed forth the Flaming Host of Ellorash, an otherworldly legion led via the demi-goddess Gildarthe. Legend holds that Hvitr himself descended from the heavens to overcome again Gildarthe and seal the planar gateway, yet no longer earlier than the monastery and all inside of have been drowned in a flood of lava.
Now, three hundred years later, the steading of Meervold, on the foot of Hvitr's Horn, has entered a dismal time. Villagers are disappearing. unusual lighting fixtures are obvious at the chilly slopes. far-off screams echo throughout the evening. The Council of Elders is damaged and powerless, and people who haven't fled Meervold stay in simple terms simply because they're paralyzed with fear.
What secrets and techniques lie underneath the ruined monastery? Are any of the lacking villagers nonetheless alive? Is there any fact to the rumors of holy artifacts locked in the mountain?
Only a idiot or an adventurer might dare search the answers!
An experience for Dungeon international, designed for ease-of-use and improvisational play.
By S. Coleman Charlton, John W. Curtis III, Terry K. Amthor, Peter C. Fenlon Jr.
Rolemaster fable Roleplaying is a truly versatile and accomplished RPG-system from Iron Crown organizations: http://ironcrown.com
This torrent comprises Spell legislations; of Mentalism.
From the web site:
The brain is an grand device. these of this realm have realized the best way to use the non-public strength locked inside themselves to create magical effects.
Of Mentalism includes every thing you would like when you are taking part in a Mentalism dependent spell caster.
60+ Spell Lists, together with Evil Spell Lists
All 6 Mentalsim Professions
Elemental assault Tables & Criticals
Special Notes & thoughts Detailing How Spells paintings
By Robin D. Laws, Ian Thomson
If you're extra drawn to darkish fable than funny escapades, or accumulating the final a hundred Spells instead of conning a stall holder of his terces, then this can be the tome for you.
The first quantity of Jack Vance’s death Earth has a really varied tone to the later books. It has parts of horror, strong sorcery, or even real heroics. This vitamins enables you to roleplay those puissant magicians, questers and pushed heroes.
By Sam Chupp, Mark Rein-Hagen, Jennifer Hartshorn
A Storytelling online game of demise and Damnation
With every one passing day, Oblivion encroaches extra. With each soul that surrenders to Shadow, the tip attracts ever nearer.
The global isn't as we all know it. Decay's candy stench now clings to all we carry pricey. it truly is known as the Shadowlands.
In loss of life there's nowhere to conceal, nowhere to run from the dislike and worry, ache and bitterness, the Shadow within.
Hope is fragile, and few have the braveness, the eagerness, to stand loss of life and say, "I don't move mild into that strong night."
By John Bliven Morin
Hallenge Pirates and Haradrim as you sail around the Bay of Belfalas. trip to Lebennin, the "Place of 5 Waters", the province within the center of Gondor. Weigh anchor in Pelargir, jewel of the powerful Anduin river. Now domestic to the Royal Fleet, it's the best port within the country, and the central concentration of the fight opposed to the Haradan privateers and the Corsairs of Umbar.
MEET THE SEA-LORDS AND EXPLORE:
- PELARGIR, port urban of the Faithful
- TOLFALAS, the attractive isle of fire
- LEBENNIN, the Province of the 5 Rivers
- THE MOUTHS OF THE ANDUIN, the eerie delta at the Bay of Belfalas.
In Pelargir the trustworthy of Numenor outfitted their new houses, and during this incredible harbor Castimir the Usurper grew to become Lord of the Corsairs throughout the bloody Kin-strife. right here, Aragorn seized the Black Fleet which became the tide on the conflict of Pelennor Fields.
SEA-LORDS OF GONDOR includes:
- eight FULL-COLOR PAGES: a gorgeous four web page urban map of Pelargir, and four pages of local maps.
- significant LAYOUTS: the cities and citadels of Lebennin, the watch-towers of Tolfalas, and the hidden haunts of the Mountain Folk.
- CORSAIRS AND SEA-LORDS: the 2 adversaries looking keep watch over of the important sea-lanes of the Bay of Belfalas.
- send PLANS: deck perspectives, necessities, and instructions for sea adventures.